So, how do I go about building a zone?
First, you have to get permission from Kailyn,
JediMUD's current Implementor. Getting permission from Kailyn
is quite simple, and entails two basic steps:
· You should have an immortal (or a remorted mortal character) on
JediMUD in order to build.
· You must fill out an area application before you begin
Keep in mind when you write your zone application that JediMUD is
looking for zones with a medieval theme. Don't get it into your
head that we absolutely must have a Pokemon zone! In addition, we
are looking for original zones that contain no copyrighted material.
Finally, zones that exist on other MUDs are off limits for use on
JediMUD. This final note covers zones that are plagiarized, as well
as zones that you have permission to copy.
Okay, now that I have
permission to build my zone, where do I go from here?
JediMUD has online creation, so
you will have multiple ways to build:
1) You can use a text editor, such as vi or pico (or even Notepad,
if you really must) in order to build your zone.
2) OLC - Online creation. There are many commands now
available. Zedit (zone edit), Medit (mobile edit), Oedit
(object edit), Sedit (shop edit), redit (room edit),
Assedit (assemblies edit). Zlist, mlist, olist, slist,
rlist are all commands that can show you other information
from that zone you specify.
These techniques are covered in the builder documentation.
Where do I get the
information I need to build my zone?
The JediMUD builder documentation has been
put together in a browseable online format by Spiritwalker. The
builder documents are also available in a downloadable form here
on this site. (http://home.golden.net/~brentrowe/build/build.html)
Step's JediMUD Zone File Tutorial contains highly useful information
on how to utilize zone files, in order to use them to their full
potential. A must-read for any builder wanting to learn more about
the zone file! (Steppin's
Guide to Zone building)
Austinpowers's Guide to JediMUD Mob Procs, Room procs and
Object procs contains an extensive rundown of the special
procedures available to today's zone file writers,
including recent additions to the code, which may not be covered
in the original builder documentation.
(Comming soon!)
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