Daily quests
Each day you get a single daily quest — usually "kill N of mob X" — with a fixed gold and experience reward. Quests reset at midnight server time. Implemented 2026-05-17.
Player commands: daily to view, daily claim to take the reward. See also help daily in-game.
How the quest is picked
Today's quest is decided per-player from a fixed pool, based on your character ID plus the day of the year. Practical implications:
- You see the same quest all day long. Refreshing, reconnecting, or running daily repeatedly doesn't re-roll. (No spamming until you get an easy one.)
- You and a friend usually get different quests on the same day.
- At midnight server time, everyone shifts to a new pick.
How tracking works
Every qualifying kill auto-advances your counter. There's no "start quest" step; once the day rolls over, the quest is yours, and your next kill of the target mob counts.
When a kill advances the quest, you see a short cyan nudge:
[Quest progress]
Web client and Mudlet users with the GMCP Char.Quests package subscribed also see a live progress bar update in their quest panel — no need to type daily to check status.
Reading the daily output
Run daily in-game and you get one line per active quest:
<Quest name> -- <cur>/<target> (reward: <gold> gold, <xp> xp) <status>
The colors carry meaning:
| Element | Color | When |
|---|---|---|
| Quest name | white | always |
| cur/target | yellow | still working on it (cur < target) |
| cur/target | green | complete (cur ≥ target) |
| Status tag | — | (claimed) = already taken today |
| Status tag | — | (ready -- `daily claim`) = complete, reward waiting |
| Status tag | — | (empty) = still in progress |
Example sequence as you work through a quest:
Daily quests (resets at midnight server time): Kill 10 newbie mobs -- 7/10 (reward: 5000 gold, 25000 xp)
After completing:
Daily quests (resets at midnight server time): Kill 10 newbie mobs -- 10/10 (reward: 5000 gold, 25000 xp) (ready -- `daily claim`)
After running daily claim:
Quest reward: 5000 gold, 25000 xp.
A subsequent daily will show (claimed).
Claiming the reward
Once a quest is complete, type daily claim. Both the gold and the experience are applied immediately. You can only claim each day's quest once.
If a world XP event like XP_STORM is active when you claim, the experience reward is multiplied just like normal kill XP. Gold is unaffected.
Skipping a day
A quest you don't finish before midnight is simply replaced the next day — there's no streak penalty for skipping, and nothing carries over either. (See help streak for the separate login-streak system.)
Daily quests vs the in-game quest system
Daily quests are independent of the staff-built quests you find on questmaster mobs (see help quest):
- Daily quests do not consume a quest slot.
- They're auto-assigned; you don't visit a questmaster to start one.
- Progress is automatic on kills; there's no quest join step.
- You can be on a regular questmaster quest and have a daily quest simultaneously without interference.