Daily quests

Each day you get a single daily quest — usually "kill N of mob X" — with a fixed gold and experience reward. Quests reset at midnight server time. Implemented 2026-05-17.

Player commands: daily to view, daily claim to take the reward. See also help daily in-game.

How the quest is picked

Today's quest is decided per-player from a fixed pool, based on your character ID plus the day of the year. Practical implications:

  • You see the same quest all day long. Refreshing, reconnecting, or running daily repeatedly doesn't re-roll. (No spamming until you get an easy one.)
  • You and a friend usually get different quests on the same day.
  • At midnight server time, everyone shifts to a new pick.

How tracking works

Every qualifying kill auto-advances your counter. There's no "start quest" step; once the day rolls over, the quest is yours, and your next kill of the target mob counts.

When a kill advances the quest, you see a short cyan nudge:

[Quest progress]

Web client and Mudlet users with the GMCP Char.Quests package subscribed also see a live progress bar update in their quest panel — no need to type daily to check status.

Reading the daily output

Run daily in-game and you get one line per active quest:

  <Quest name>  --  <cur>/<target>  (reward: <gold> gold, <xp> xp)  <status>

The colors carry meaning:

ElementColorWhen
Quest namewhitealways
cur/targetyellowstill working on it (cur < target)
cur/targetgreencomplete (cur ≥ target)
Status tag(claimed) = already taken today
Status tag(ready -- `daily claim`) = complete, reward waiting
Status tag(empty) = still in progress

Example sequence as you work through a quest:

Daily quests (resets at midnight server time):
  Kill 10 newbie mobs  --  7/10  (reward: 5000 gold, 25000 xp)

After completing:

Daily quests (resets at midnight server time):
  Kill 10 newbie mobs  --  10/10  (reward: 5000 gold, 25000 xp) (ready -- `daily claim`)

After running daily claim:

Quest reward: 5000 gold, 25000 xp.

A subsequent daily will show (claimed).

Claiming the reward

Once a quest is complete, type daily claim. Both the gold and the experience are applied immediately. You can only claim each day's quest once.

If a world XP event like XP_STORM is active when you claim, the experience reward is multiplied just like normal kill XP. Gold is unaffected.

Skipping a day

A quest you don't finish before midnight is simply replaced the next day — there's no streak penalty for skipping, and nothing carries over either. (See help streak for the separate login-streak system.)

Daily quests vs the in-game quest system

Daily quests are independent of the staff-built quests you find on questmaster mobs (see help quest):

  • Daily quests do not consume a quest slot.
  • They're auto-assigned; you don't visit a questmaster to start one.
  • Progress is automatic on kills; there's no quest join step.
  • You can be on a regular questmaster quest and have a daily quest simultaneously without interference.