Builders
JediMUD content is built by staff and trusted players using a family of OLC editors (redit, medit, oedit, zedit, trigedit, qedit, assedit). The guides below walk you through each editor, with worked examples and balance tips.
New builders should start with Rooms, then Mobiles and Objects, then come back for Zones to wire it all together.
How-to guides
- Building rooms Every zone is a connected graph of rooms. This guide walks you through redit, the sector and flag systems, exits and doors, extra descriptions, and motion text.
- Building mobiles Mobiles (mobs / NPCs) populate your rooms. This guide covers medit — keywords, descriptions, stats auto-calc, flags, position, spec procs, and the difference between sentinel and wandering mobs.
- Building objects Objects are weapons, armor, containers, food, scrolls, wands, and anything else portable. This guide covers oedit — types, values, applies, wear flags, extra descriptions, and how to test.
- Building zones A zone is a vnum range plus a reset script that spawns mobs and objects. This guide covers zedit — zone metadata, terrain flags, lifespan, and the full reset command vocabulary.
- Building triggers DG triggers are scripted reactions attached to mobs, objects, or rooms. This guide covers trigedit, the three attach types, common trigger types (GREET, COMMAND, RANDOM, DEATH, etc.), variable interpolation, control flow, and worked examples.
- Building AI-enabled NPCs How to turn a mob into a "smart" NPC that answers tells, greets visitors, reacts to socials, and trash-talks in combat — using the LLM-backed AI service. Covers the four MOB_AI_* flags, writing personality strings, balance considerations, and when to use AI vs DG triggers.
- Building quests Quests are goal/reward bundles with a quest master, a target, and an optional completion message. This guide covers qedit, the six quest types, prereq chains, and pairing with triggers.
- Building assemblies Assemblies are crafting recipes — combine N component objects + a skill check into a result object. This guide covers assedit, component lists, skill DCs, failure handling, and the craft/assemble player commands.
- Offline builder — deep dive & submission How the single-file HTML builder works under the hood, full feature reference, save/load/import workflow, .json snapshots, what each export tab does, common patterns, and how to submit finished zones to staff for in-game merge.
- Spec procs — full builder reference Every spec proc you can attach to a mob, object, or room. What each does in plain language, when to use it, what `num1..5` expect, and an attach example. Grouped by carrier and purpose.
📦 Download all guides (.tar.gz) 📋 INDEX.txt 📂 Browse raw .md
Live builder tools
Browse the world data on prod or dev without firing up the game.
Zones browser
Every zone with its vnum range, builder credits, and lifespan. Filter by name or builder.
Vnum lookup
Look up a single room / mob / object by vnum, or search prototypes by name.
Zone reset reference
Quick-reference table for every zone reset command letter, including the cross-zone L/C/K/N/U/J/F/H additions.
Offline builder
Download a self-contained offline editor for drafting rooms / mobs / objects / resets when you're not connected.