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                    *      JediMUD 5.9 Changes    *
Feb. 07, 2018 - Unrentable objects will be removed from the game
                on crashes. Apparently this was not happening,
                and i have now repaired this.

Feb. 06, 2018 - Valid_target() which a majority of spec procs use
                in advertantly causes procs to not fire as much as
                they should. With the help of Kia, we have fixed this.
              - Adjusted the speed of mobile tick to 8.
              - Adjusted the Heartbeat down by 1.
              - Bug in History of Group say. Now fixed.

Jan. 31, 2018 - Damage multiplier for bash/pummel and other skills
                now fixed. The stock TBAMUD formula has a logic error.
                They used an integer, where we needed a floating value.
              - bug in mobiles staying sitting/resting now fixed.
              - Procs were not firing due to sitting/resting mobiles.
                that is now fixed.

Jan. 31, 2018 - A typo was discoverd in AC calculation. Found I was
                adding a divisor of 10 x2 instead of just the 1x.
              - Removed a POSITION change in combat that forced
                mobiles to stand. 

Jan. 29, 2018 - WAIT states updated for spells. Further tweaks coming

Jan. 27, 2018 - WAIT state on spells updated to 1 spell per round.
              - Updated VM (VMWARE) VPCU and Threads to 8 on server.

Jan. 23, 2018 - Message for regeneration spell in score now added.
              - Tweaks to combat fighting, to adjust for Live by sword,
                weapons knowledge, and barehand dam. I have updated 
                the code to be more Jedi than TBAMUD for this.
              - Zedit (admin cmd) is now updated to work with LIST. 
                it allows DEMI+ to edit quest or special load zones.
              - Hash table now updated upon updates in redit/sedit/oedit
              - Strike updated to remove MIN from the MAX/MIN formula

Jan. 17, 2018 - Bug in stock TBAMUD dg_script engine. With the help of
                Welcor the writer of the script engine, we were able
                reproduce the bug and thus fix it. 
              - updated some reporting where we cut off "player".
              - Updated several GET_LEVEL statements that should be
                GET_ADMLEVEL for wiz commands.
              - Several special procs updated to use valid_target()
              - Added dg_tiggers to Directed Teleport - specifically
                in reference to greetings.
              - Added dg_triggers to Gateways. specifically in reference
                to greetings.

Jan. 13, 2018 - Memory leak in spec procs. Moved the free'ing of memory
                outside of the prototype functions. Fixes Object and 
                mob memory leak.
              - Corpse creation memory leak. Found code that should not
                have been there which caused use to allocate memory
                that was never free'd.
              - Found that player thievery was attempted and successed.
                found that i had not moved over the cedit (config edit)
                entry that blocks player to player thieving. - Side not
                If i do find this was ramped, and no player admits to this
                the penalty will be worse than just coming clean to the admin.
                off soap box. Thanks to those who pointed it out to us.
              - updates to our htree binary sort tracker. This is how we
                tag and update objects/mobs/characters in the game for more
                efficient tracking. Memory leak found in 3 functions and updated.
              - Board messages added back. I suffixed them with the person and title
                of the post and copied the post back.

Jan. 12, 2018 - Major Memory leak in boards, forced us to replace the 
                system with binary boards vs. ASCII boards.
                Sand has kept the record on the boards for which we will
                add back, and will be added back.
              - free_object() referenced NOTHING instead of NOWHERE which
                causes an issue with RNUM's.
              - Look in room with a board will now work normal. We have fixed
                this as part of the new boards.
              - We added a NULL check to valid_dg_target() which kept getting
                hit with invalid characters. This should be fixed with the mem 
                leak but i wanted the extra safety.
              - TICKS/Heartbeat updated. We have increased the OPT_USEC from 
                10000 to 100000. That is "how many commands will be processed 
                by the MUD per sec". In addition we updated passes per second 
                to 1000000/OPT_USEC which is "how many heartbeats equate to one 
                second." All TICKS's have been adjusted accordingly. This could
                affect all PULSE timers. Which we can adjust on the fly.
              - Fight.c has now had perform_violence split up into the 2 original
                Jedi Methods post_hit() and generic_hit(). In addition we removed
                the DEATH check from the damage function, as it should not be

Jan. 10, 2018 - Bug fixes in race stat addition to new characters fixed.
              - Damage on perfect characters used incorrect formula. It
                now uses your real_abils instead of your aff_abils.
              - New autorun script to combat some issues with the newer
                Unix OS's.

Jan. 07, 2018 - Crash bug in in zedit all now fixed.

Jan. 02, 2018 - Updated move gains for Ninja Class.
              - Tweaked crash bug in Remort demotion. 

Dec. 20, 2017 - Reverted change to do_tell so we could use short names.
              - Onivel and his honor guard re-written to act like King Welmar.
              - Updates to Spec procs AREA spells and Purge pets. Now if the
                caster has groupies they are immune to these spells or being
              - Troll Race removed from game.
              - New Races half-elf and half-orc added.
              - New characters will now have stats influenced by race.
              - New characters will have their height and weight based on race.
              - New characters will have perma infra for 2 races. (bug present
                allows affect to wear off.)
              - DEATH logging fully in now. invent, containers and equipped will 
                be logged.
              - CRASH insurance 50% the way in now. Admin can now update objects
                while i finish of the receptionist/cyro update.
              - other various minorfixes/updates.
              - Zones that are remort or quest only allowed movement through due
                to a bug in the check. I used the wrong value to check against.
                this is now fixed.

Nov. 27, 2017 - Bug in stock alias code caused the corruption of aliases over
                256 characters. I have now corrected this and limited 
                creation of alises to 512 charcters when creating a new alias.
              - one of my logging statements caused crashes inside of scripts.
                I have now removed them.
              - I have removed cmd_flee and cmd_retreat from spec proc
                proc_no_flee(). Since the searching of what the command number
                was causing multiple "cannot flee right now" messages. 
                This has no affect on the spec proc, and the corrections we 
                made outside of the proc to prevent wimpy to kick in still work.
              - Policy has now been re-enabled. With policy remort being fixed
                for color bleed.

Nov. 20, 2017 - Onivel Honor guards now load in zone file 120, and not 122.
              - Death is now logged, including containers upon death. This is
                required for the upcoming CRASH INSURANCE.
              - 90% of Crash insurance is in. I have not installed the 
                purchase of it into the receptionists/Cyro and the help files.

Nov. 19, 2017 - Bug in CAN SEE was tested and Squashed. I house cleaning
                update make this bug come to the forefront. 
              - Many house cleaning items between TBAMUD and our mud.
                I had to make sure i had not missed anything. Major
                items are in dev as we speak.
              - flee and retreat commands were updated to no longer use
                static CMD_FLEE/RETREAT and to use find_command(). This now
                fixes a long standing bug with "WIMPY". The "NO FLEE PROC"
                now blocks you when your wimpy kicks in.
              - Bug in Onivel Honor guard would crash game if victim had died
                and honor guard was in the middle of rescure and starting
                combat. We know check for the existance of the "victim", 
                before initiating combat on the rescue.
              - An Uninteded SIDE AFFECT, has corrected several items. The 
                most important one is the bug SLEEP. You can no longer sleep 
                mobiles above your level which matches Jedi 5.6 version.

Nov. 4, 2017  - Bug in selling items did not allow a player to sell object
                once rented. I have now fixed this bug.
              - Updated Medit to allow for higher damroll and hitroll on
              - Bug in ungroup x.charmie, removed the charmie from the group
                but did not stop the follower. It is a stock bug in TBAMUD
                and i have correct this. Now it properly ungroups that 

Nov. 1, 2017  - A bug in spec proc "Armies" was discovered blocking the proc
                from firing off. I have now fixed this, and the val1 is now 
                >= to that value. I also changed it from traversing the entire 
                character list to only characters present in that room.
              - An oversite on RESIST types allowed bard spell petrify get 
                through with no impact. That has been corrected and added to 
                the appropriate places. *** that means 
                RESIST/REFLECT/HEAL/REDUCE etc etc will now pound you if it 
                has petrification/petrify. I have added a new resist type mental 
                for this.
              - An update to remorting characters that allows them to keep their
                multi player bit.

Oct. 29, 2017 - Updated do_who. There was a bug allowing for mortal characters
                to appear in the immortal who portion.
              - 2 bugs in sql saving, in which I did not free the results after
                searching for character.
              - Started the upgrade of sql moving most sql functions into
                sqlcommon.c/.h. The intention being that sql calls are going to
                be more efficient sending in UPDATE, INSERT, MODIFY or DELETE.
              - Medit - Disable of spec proc editing/adding. Bug is present in which
                causes a crash. I will need to work on this.
              - New character creation - caused an issue in SQL. We would get an alert
                the character did not exist when trying to perform an update. It should
                never try to update a new character. Now corrected to skip out of a 
                character with level 0.
              - wizlock now checks for admin status in addition to the mortal level. It 
                only affects the mortal level login so long as you are not an immort.

July 19, 2017 - Who -s inadvertently broken, now fixed.

July 18, 2017 - updated puff interactive to now skip out if under 3 players.
                also updated to skip LD players.

June 18, 2017 - Bug in camp, room was saved out as 0 instead of the vnum
                of room. Also mising camp code in listrent and Crash_load().
              - DO WHO() overhauled to conform to TBAMUD base code and
                updated to use Jedi notations. It now seperates out
                immortals, mortals, and linkdead. Introduced find_race_bitvector
                and find_class_bitvector() to address classes and races.
              - do_users() - updated user -c and user -r for class/races to
                reference the above find_class/race_bitvector.

May 26,  2017 - Thanks to Dank, who discovered that the charisma assembly
                had the wrong assembly type. This has been corrected.
May 25,  2017 - Updated boards to now show year and timestamp of post.

May 23,  2017 - Upon watching characters remort, i noticed they do
                not get removed from the imm/wiz list. I found a bug
                upon where the charcter is demoted but the wiz/immlist
                is generated from the player index. We did not update
                that until after the player was already remoted and
                autowiz was called. Now i save the player prior to 
                the autowiz, that way the player index is updated before
                we call autowiz.
	      - bug in get_number(). Per Sand when calling spells
                that reference 2.x 3.x and so on, the number was ignored.
                bug in TBAMUD base code. This has been reported to TBAMUD
                and all references in which we do not have a 2.x, 3.x etc
                now correctly call in order get_number(). Tested and validated.

May  19, 2017 - Missing carry over code in remort caused crashes on
                characters remorting. This is now fixed.

May  18, 2017 - Bug in new character creation - adding to player index.
                forgot to carry over sql_connect() to open the sql database.

May  17, 2017 - Bug was not corrected in reboot x, it has now
                truly squashed.
              - Bug with conversion PRF_WRITING and PRF_MAILING, not 
                all values were convered to PLR_WRITING/PLR_MAILING and
                their corresponding checks. All of these have been corrected.
              - Left over logging commands removed.
              - BOARDS have been reverted to old format and all previously
                posted messages recovered. Only missing QUEST message from
                Despair. - I have combined some of the board code to 
                take advantaged of some features. Almost all memory leaks

May  14, 2017 - Bug in reboot xhelp/xihelp/xpolicy/xolc causes a double
                free. I left out the check for duplicate on keywords
                which allowed for this field to be free'd 2x or 3x or 4x 
                etc etc. It was each of the free_help_

May  12, 2017 - Perfect characters that have all stats above 18 and
                stradd at 100 will now see damage from skills/spells.

May  10, 2017 - Bug in SQL player index. New players were not being
                inserted into player index. This has been corrected.

May   8, 2017 - Update to do_damage() in hopes to addresses the issue
                of tank not always being hit. 
              - Update to char_from_room() to address stop_Fighting of

May   7, 2017 - An incidental bug was introduced with Mirror image move.
                due to the fact in HIT() the check was for DAM > 0, but
                dam was calculated earlier and did not use damage().
                so to mimic legacy Jedi code i changed it to reference
                damage() and mirror takes hit without combat happening.

May   4, 2017 - Hedit had a duplicatE KEYWORD saveout. That is now fixed.
              - Several typos now fixed.
              - Auto groups for pets now send you a message they are grouped
                however, you must be grouped prior for them to autogroup with you.
              - Several bug items in the list now fixed.

May   3, 2017 - help now repaired.
              - damage() updated to more of legacy Jedi. Moved Mirro Image
                back under damage due to damage() being called else where 
                skipping hit() in Fight.c
              - Updated damage() return values to conform to 0 = Miss, < 0
                dead, > 0 do damage.
              - Confirmed STUN does work. I have logged a days worth of
                STUNNING and confirmed that you do get 2.33x the damage.
              - hedit updated for changes to help above. 
              - typo in limits.c point_update(). where if position was
                >= Stunned enter loop. Inside the loop we have if position
                < Stunned to update position. Well that impossible. You cannot
                enter the loop being >= stunned and than try to update position 
                if your < stunned. I have changed it to <= for now.

May   2, 2017 - Bug submit now fixed. No idea why this would crash us
                on the segment of code it did. It had been in for months with
                no issues.
              - Blind mob's will nolonger fido.
              - A person who's level increases while in a max level zone
                will continue to walk around after the leve until they leave
                the zone. bug fix
              - Auto split, autoloot, autosac repaired. 
              - Bug in DT room save. I inadvertantlly made the change to
                DT_DATE instead of DT Room. It only affected the save of
                that information. I used SED to replace the values.
May   1, 2017 - In advertently left the board spec proc off board objects.
                You could not use boards until repaired.
              - Crash in Onivel's honor guard. I have put a temp fix in,
                which will move to permanent if I see no issues.
              - Sohei strike will now get a second strike if you have 
                a remorted character. It will still follow the formula
                except now you will get a second strike with the remort bonus.
                25 * # of remorts. 
              - Bug in autowiz.c - caused remorts to crash game. Autowiz.c
                never acted like an issue was present. troll was having an 
                crash issue, apparently it was not server lag but Troll Lag.
                Missing sql library caused autowiz.c to not work properly.
                I forced a MAKE on the file and tons of errors. I noticed
                that the library for mysql was missing. I added it and

Apr. 30, 2017 - an assembly that loaded on Bazalel was not happening. This
                due to the a missing entry into the zone file. It was 
                improperly loading on Katri. I have repaired this. Thank you 
                TJ for noticing this. 
              - Camelot castle gate repaired. This was a long long ago
                broken door. They key does load but the zone files had one
                side defined but not the other. Thanks to Dank for pointing
                this out. It is now repaired and will reset shut/locked.
              - Bug in new DT code for score/stat. This has now been 
              - locate object now repaired. We had changed isname vs is_name
                change. I (AP) made the change to move to tbamud standard.
                Once I saw the damage done, i moved it back to is_name(). It
                now works as you are used too.
              - track - get_player_vis_zone() was missing "return " 
                I have repaired this and track works as expected.
                thanks to OTEP for noticing this.

Apr. 29, 2017 - Now you can see how many DT's you hit, when was the last one,
                and where it was.
              - Stat character now shows the above information as well.

Apr. 27, 2017 - Tweaked reset_zone option 6 to be more in line with original
                jedi 5.6. 
              - Redid Scipio Dreaming to ensure loads were not impacted by
                OLC and than added !OLC flag to the zone flags.
              - tweaked obj_data to conform to Tbamud, thus eliminating another
                memory leak.
Apr. 18, 2017 - Groups were tweaked to be more efficient.
              - rewrite of Nuking spells to use world{}.people, instead
                traversing the entire character list every time its called.
              - Multiple bugs with Nuking, in which group members did not
                the side affects of the shield collapsing. Now fixed
              - Pets will now automatically group with you.
              - Materials were added to give objects more description.
              - Added new object value field 5 - For Materials
              - added Admin Levels to objects, swapped them in object files.
                oedit, and parse_objects() updated.
              - Tweak of group_gain and solo gain. No changes to the formula
                just split out the formats based off of TBAMUD format.
                confirmed experience against version 5.6 and here with no
              - Tweak to aff_apply_modify() in which I fixed the compiler errors
                for mod's to stats. I inadvertantly broke modificiation to stats.
                i sent everything through "if (mod > 0)" for each stat. That did 
                not allow for stats to work as previously. I have correct this per
                Sephiroth's email.

Apr. 5, 2017  - Rewrite of character structures to address memory leak. -
                leaks now gone from game.
              - Bug in Drink code - when we added infinite fountains
                tbamud has an incorrect value which it checks against.
                I have now fixed this.
              - All fountains in the game are now set to infinite sources.
              - hedit updated to use all help files, Immortal help files,
                olc help files, and Policy file.
Mar. 25, 2017 - Bash bug now squashed, A bug was introduced that allowed
                bash to be much more powerful that intended. It allowed
                characters to get a 2 round assist in preventing spec_procs
                from firing. That is now fixed!
              - tbamud 3.68 was patched in.
              - Policy was now fixed.
              - Assemblie memory leak squashed.
              - Several inadvent "breaks" were introduced after "return".
                No need for both. The extra "break' fixed.
              - get_number() now updated back to tbamud format. Bug
                in original deployment squashed.
              - memory leak in free_char() squashed with ch = NULL;
                after free(ch).
              - password creation/change bug would crash game if over
                10 characters. Now fixed.
              - tweak to gains formula. To conform to tbamud base code,
                but still keeps Jedi values in place.
              - Fixed handler.c multiple "mod" value issue always reporting 
                minor errors.
              - Update of Build_player_index() eliminated memleak loading 
                player name.
              - Updated Questsay() to announce with Cyan color.
              - updated object database 1955 Lex black pants to +1 con per 
                5.6 confirmtion. Thanks to Mister for pointing out.
              - Bug fix to resurrect. The amount of points regained was going
                to character that cast and not the victim.
              - You can no longer practive spells/skills while in combat.
              - Parse tab() memory did not like the pointer initialize so now
                I set it to NULL, than copy the value over.
              - New do_set() command to allow God+ to assign global variables
                under triggers to be set to characters.
              - Added movement check to validate if your in the same zone. this was
                done to overcome those who level up in a zone that has a level
                restriction. Aka newbie zone, valhalla etc etc
              - rewrite of load_help() removing duplicate as a tracking feature
                for keywords.
              - hedit - removal of duplicate tracking.
              - Memory leak free_char() all squashed.

Jan. 13, 2017 - New webclient now added to the jedimud.net website. Just
                click on "PLAY" and it will launch the flash client.

Jan. 12, 2017 - Perform socket read in prompt generation was updated to 
                latest TBAMUD standard.
              - protocol.c updated to zero out prompts that use MSDP.
              - Update to Do_drink() which i made a change to reduce the
                complier warnings. 
              - Added plrvar directories
Jan. 11, 2017 - Bug in insured objects. i have reverted some of the insure
                object changes i put in on Dec. 29th. 
              - Bug in remort. I had it player conditions set to 24 on 
                hunger, drunk and thirst. I have fixed drunk to be 0 now.
              - Immortal command last will now show mort levels vs immortal 

Dec. 31, 2016 - Mysql now queries from the dedicated Mysql Server.

Dec. 29, 2016 - New immortal command - winsure so we can reimburse objects
                that are insured.
              - Bug in mysql database where players who delete themselves
                and recreate keep their old ID. This is now repaired and we
                delete all references to that character.
              - DT - was updated to allow a character to go through the full
                removal process. This in very rare cases allowed a character
                to look like they exited out of the game but actually
                came back in via the main menu. Never truely exiting.
              - Insurance was rewritten to get rid of the possibility of
                crashing during a save. The game now looks for the AFF_DT
                flag when we immediately save on the DT and pulls out all 
                objects, removes insure flag from insured ITEMS and saves
                normal and removes the AFF_DT flag as the very last step.
              - Weight on Decanters is now fixed.
              - ID's for triggers updated in reply/tell/ignore so that we 
                have the proper ID saved. In some cases when the above bug
                DT... It allowed the trigger ID to corrupt and you would not
                be able to tell.
              - Trigger ID upon entering game was checked and skipped out of
                if you just went to the menu and came back in, never leaving
                the game. I have removed this because in some cases it would
                cause a player to not be added to the trigger ID base and 
                triggers would not fire for that character. AKA bardic 
                college or newbie transporter.

Aug. 23, 2016 - update to Happyhour, now puff is not constrained to immortal
                or auto puff happyhours. However, puff will have his auto
                happyour affected if a character purchases a happyhour. 

Aug. 23,2016  - Pin Generation now fixed, an update to the mailx binary
                took out an option we used for email. I have now updated it
                to correctly work.

Aug. 16, 2016 - Aggressives fixed, issue was CAN_SEE(character). This
                affected invis/not invis, immortals can see, mortals can
                see. etc etc. 
              - summon of 0.character should be fixed now, all part of the
                same problem above.
              - blind now affects everything as it should.
              - inventories can no longer be seen when blind.

Aug. 14, 2016 - Updated shops so that you can sell objects that are 
                not customized or unique.

Aug. 12, 2016 - Updated CAN_SEE macro to more of the TBAmud standard, and
                corrected an issue with people being able to see their 
                inventory when blinded. - upon crash, i saw this was not fixed 5/14
	      - Updated donate items to mimic 5.6 version. This is to eliminate
                the one case where it was possible to donate it and would end
                up in void.

Aug. 9, 2016  - Bug fix in objsave.c. Found that we were inadvetantly subtracting
                a second time the number of objects in the game. This caused 
                the MAX number objects allowed to load to never get to the max.
              - Bug fix in Metro.c. Found that we were adding a second time tokens
                that were purchased into the game by the bulk buy feature.

July 29,2016  - Crash bug in DUPE or Duplicate code, in where a NULL character
                can be introduced into the check. I have now excluded that
                so players can be notified that a duplicate object was 

July 27,2016  - Bug fix for locate object, Please validate amongst players.
              - File permission error which caused some players to come in
                NAKKED. This was squashed and setfacl(default permission
                for directory) set up again.

July 21,2016  - Big fix to valid trigger target when linkdead character
              - Update to DUPE items. The game will now remove and delete
                DUPE item from the last person to enter game. That means
                if your main character logs in after your storage character
                or some other character and we see a DUPE, the game
                automatically removes the ITEM and deletes it from that 
                character. You will need to ensure that item moves over
                from the character you had on FIRST to that character you
                want to have that ITEM.

July 1,2016   - Happyhour random formula updated
              - Link dead characters will now be forced to the menu and than
                force rented.

June 27,2016 - Due to a bug which caused missed pulses, and side affect
               allowing 30 seconds of commands all at once, I have 
               adjusted WAIT state to start off hearbeat() and removed
               combat delay. I have reinsalled AFF_GRAPPLE, and will update
               help file to mean 2 combat hits, and not combat rounds.

June 26,2016 - Bug in spec procs allowed combat to continue when not
               in same room, or when character was dead or incapacitated.
               We now check every offensive proc for valid target.
             - Random happy hours are back in play :)
             - Puff has come back to life, and wants to play in the world.
             - A new zone has been added.
             - Bug in slave proc, checked for vnum instead of rnum now

June 14,2016 - Onivel statue loads moved from legacy zone to Rome.
               stat room now shows his load commands.
             - update to world load command "A". It had the wrong
               CMD being loaded into mobile upon save out when
               using zedit.
June 14, 2016 - Update to New zone option A. GenZon could not save it
                out correctly due to comment field being out of order.

Jun 10,2016 - New worldlog was implemented to capture world errors
              and reset data.
            - a Typo was discovered in CAN_SEE which caused minor
              issues with dg_scripts.
            - Several typos in GET_WAIT_STATE when I copied/pasted
              this. I have now fixed this. EX: being thrown did not
              have a wait state for character.
            - Mob actions were slown down a tick for agressives.
            - New proc () for jedi script put in to rotate worldlogs.
            - an adjustment put in for get_number(). Strictly a immortal
            - Spell delay now matched to 5.6 for bard/ranger non-offensive

Jun 8,2016 - Mobiles now use pulse system similar to characters.
           - Grapple updated so that both mobile and character are
             in sync per the help tables. They lose two rounds of
             combat hits. The rest stays the same, 4 rounds of no commands.
           - Memory leak with spec procs, i have now squashed these.
           - Medit updated to allow admin to edit spec procs, or add
             spec procs.
           - oedit updated to allow admin to edit spec procs, or add
             spec procs.
           - zedit all is now in and shows rooms numbers for those
           - We now log percentage loads, and max vs allowed loads.
           - I have temporarily removed econ_and_pop code. It has a
             major memory leak and needs to be redone.
           - Pets are now fixed per the above changes.
           - Update to Get_number() which had a memory leak. It should
             not affect goto x.obj/x.mob locate object 2.x and so on.

May 23,2016 - Update to Mobact calls. I consolidated and updated
              mobact over the past 2 days, but I was not finished and
              forgot when I reboot this morning. I finished it up now
              and you will notice mobs acting faster, no delays, 
              more aggressive, especially on reboots.
May 23, 2016 - Please note that mobiles are now on the clock as 
               pulse violance same as mortals.

May 23,2016 - Update to SQL and the player database to save out
              current player stats for remort tracking.

May 14, 2016 - Update Wizlist/immlist now generates its list
               from SQL player index.
May 14, 2016 - Update do_set for admin will now call sql to update
               player index when level or adminlevel are changed.
               In addition, any time a player has any stats increased
               SQL will update the player database.

   --- Kailyn, Doc, Austinpowers, Ching, Ego, Silverking, Despair and Sand
           The JediMUD Implementation Team -- jedi-admin@@jedimud.com
           JediMUD URL: http://www.jedimud.com/



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